UIDManager
Class that handles turning UIDs into references and vice-versa. It should always exist in every scene where you intend to use Persyst.
public static UIDManager instance
UIDManager is a Singleton. instance
is a static reference to the instance (duh).
public UnityEngine.Object GetObject(ulong UID)
Returns the object registered with that UID. Can return null
even if the UID is valid, if the object is not currently loaded.
public static event System.Action OnManagerAvailable
Invoked as soon as the instance
variable becomes non-null. Useful for initializing things that require access to the UID manager.